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Friday 6 June 2014

Takken 3

21:09
Takken 3


Tekken 3 maintains the same core fighting system and concept as its predecessors, but brings many improvements, such as significantly moredetailed and animations, fifteen new characters added to the game's roster, more modern music and faster and more fluid gameplay Tekken 3 .
Perhaps the most noticeable change from  fight system is movement reform - whereas the element of depth had been largely insignificant in previous Tekken games (aside from some characters having unique sidesteps and dodging maneuvers), Tekken 3 added emphasis on the third axis, allowing all characters to sidestep in or out of the background by lightlypressing the arcade stick (or tapping the controller button in the console version) towards the corresponding direction. Another big change in movement was that jumping was toned down, no longer allowing fighters to jump to extreme heights (as was present in previous games), but keeping leaps to reasonable, realistic heights. It made air combat more controllable, Tekken 3  and put more use to sidestep dodges, as jumping nolonger became a universal dodge move that was flying above all of the ground moves. Tekken 3  Other than that, the improved engine allowed for quick recoveries from knock-downs, more escapes from tackles and stuns, better juggling (as many old moves had changed parameters, allowing them to connect in combo-situations, where they wouldn't connect in previous games) and extra newly-created combo throws.
Tekken 3 was the first Tekken to feature a  called "Tekken Force", which pitted the player in various stages against enemies in a side-scrolling fashion. If the player succeeds in beating the minigame four times, Dr. Bosconovitch would be a playable character (granted that you defeat him first). This was continued in  and succeeded by the Devil Within minigame in Tekken 5 - but Boskonovitch was dropped as a playable character after Tekken 3. There is also a minigame "Tekken Ball", similar to  where one has to hit the ball with a powerful attack to hurt the opponent or try to hit the ball in such a way that it hits the ground in the opponent's area, thus causing damage.



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